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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #25: #define Literals

C++ programmers don't use #define to define literals, because in C++ such usage causes bugs and portability problems. Consider a standard C-like use of a #define:

#define MAX 1<<16 

The basic problem with preprocessor symbols is that the preprocessor expands them before the C++ compiler proper has the opportunity to examine them. The preprocessor knows nothing about the scoping or type rules of C++.

void f( int ); 
void f( long );
// . . .
f( MAX ); // which f?

The preprocessor symbol MAX is just the integral value 1<<16 by the time the compiler performs overload resolution. The value 1<<16 could be an int or a long, depending on the target platform of the compilation. Compiling this code on a different platform could result in invocation of a different function.

The #define directive does not respect scope. Most C++ facilities are now encapsulated in namespaces. This has a number of benefits, not the least of which is that different facilities are less likely to interfere with each other. Unfortunately, a #define is not scoped inside a namespace:

namespace Influential { 
#      define MAX 1<<16
// . . .
}
namespace Facility {
const int max = 512;
// . . .
}
// . . .
int a[MAX]; // oops!

The programmer forgot to import the name max and also misspelled it as MAX. However, the preprocessor replaced MAX with 1<<16, so the code compiled anyway. "I wonder why I'm using so much memory…"

The solution to all these problems is, of course, to use an initialized constant:

const int max = 1<<9; 

Now the type of max is the same on all platforms, and the name max follows the usual scoping rules. Note that use of max will probably be just as efficient as use of the #define, since the compiler is free to optimize away storage for the variable and simply substitute its initial value wherever it's used as an rvalue. However, because max is an lvalue (it just happens to be a nonmodifiable lvalue; see Gotcha #6), it has an address, and we can point to it. This isn't possible with a literal:

const int *pmax = &Facility::max; 
const int *pMAX = &MAX; // error!

Another problem with #define literals concerns the lexical, rather than syntactic, nature of their substitution by the preprocessor. Our #define of MAX didn't cause any problems in how we used it above, but it wouldn't be hard to make it do so:

int b[MAX*2]; 

That's right. Because we didn't parenthesize the expression in the #define, we've actually attempted to declare a truly large array of integers:

int b[ 1<<16*2 ]; 

Admittedly, this error is the result of an improperly constructed #define, but it's an error that can't occur with the corresponding use of an initialized constant.

We have the same problem in class scope. Here, we'd like to make a value available throughout the scope of the class and nowhere else. The traditional C++ solution to this problem is to employ an enumerator:

class Name { 
   // . . .
   void capitalize();
   enum { nameLen = 32 };
   char name_[nameLen];
};

The enumerator nameLen occupies no storage, has a well-defined type, and is available only within the scope of the class—including, of course, the class's member functions:

void Name::capitalize() { 
   for( int i = 0; i < nameLen; ++i )
       if( name_[i] )
           name_[i] = toupper( name_[i] );
       else
           break;
}

It's also legal, but not yet universally supported, to declare and initialize a constant static integral data member with an integral constant expression within the body of a class (see Gotcha #59):

class Name { 
   // . . .
   static const int nameLen_ = 32;
};
// . . .
const int Name::nameLen_; // no initializer here!

However, it's possible that the space for this static data member will not be optimized away, and the traditional use of an enumerator is preferred for simple integral constants.