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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #28: Side Effects in Assertions

I don't like many of the ways in which #define is used, but I do put up with the standard assert defined in <cassert>. In fact, I encourage its use, provided it's used properly. Proper use is often the problem.

There are many variations, but the assert macro is usually defined something like this:

gotcha28/myassert.h

#ifndef NDEBUG 
#define assert(e) ((e) \
   ? ((void)0) \
   :__assert_failed(#e,__FILE__,__LINE__) )
#else
#define assert(e) ((void)0)
#endif

If the NDEBUG symbol is defined, then we're not debugging, and assert is a no-op. Otherwise, we're debugging, and assert expands (in this implementation) to a conditional expression that tests a condition. If the condition is false, we produce a diagnostic message and abort.

Use of assert is generally superior to that of comments for documenting preconditions, postconditions, and invariants. An assert, if enabled, performs a runtime check on these conditions and so cannot be as easily ignored as a comment (see Gotcha #1). Unlike comments, asserts that become invalid are usually corrected, since the invocation of abort is a potent reminder of the need for maintenance:

gotcha28/myassert.cpp

template <class Cont> 
void doit( Cont &c, int index ) {
   assert( index >= 0 && index < c.size() ); // #1
   assert( process( c[index] ) ); // #2
   // . . .
}

In the code above, however, we're misusing the assert facility. The line marked #2 is an obvious misuse, since we're calling a function that may have a side effect from within an assert. The behavior of the code will be substantially different, depending on whether the NDEBUG symbol is set or not. This use of assert could result in correct behavior while debugging and a bug when debugging is turned off. So you'll turn on debugging and the bug will disappear. Then you'll turn off debugging, and …

The line marked #1 is more nuanced. The size member function of the Cont class is probably a const member function, so it should have no side effect, right? Wrong. Nothing except the conventional meaning of size promises const semantics. Even if the size function is const, there's no guarantee that calling it will not have a side effect. Even if the logical state of c is unchanged by the call, its physical state may be (see Gotcha #82). Finally, keep in mind that assertions are for catching bugs. Even if calling size isn't intended to have a discernible effect on the code's subsequent behavior, its implementation may contain a bug. We'd prefer that our uses of assert uncover bugs rather than hide them. Proper use of assert avoids even a potential side effect in its condition:

template <class Cont> 
void doit( Cont &c, int index ) {
   const int size = c.size();
   assert( index >= 0 && index < size ); // correct
   // . . .

Assertions are not a cure-all, obviously, but they do occupy a useful niche situated somewhere between comments and exceptions for documenting and detecting illegal behavior. The major drawback to assertions is that assert is a pseudofunction and is therefore subject to all our earlier provisos about pseudofunctions (see Gotcha #26). However, it does have the advantage of being a standard pseudofunction, with the implication that its failings are well known. When used with caution, assertions can be of value.