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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #36: Misusing Conversion Operators

Overuse of conversion operators increases code complexity. Because the compiler applies them implicitly, the presence of too many conversion operators in a class can result in ambiguity:

class Cell { 
 public:
   // . . .
   operator int() const;
   operator double() const;
   operator const char *() const;
   typedef char **PPC;
   operator PPC() const;
   // etc . . .
};

A Cell can answer so many different requirements that its users may frequently find it answers more than one simultaneously, with the result of compile-time ambiguity. Worse, in cases with no ambiguity and no compile-time error, it's still often difficult to determine precisely what implicit conversion the compiler has employed. It's generally better to dispense with conversion operators where many conversions are required and employ the more straightforward alternative of explicit conversion functions:

class Cell { 
 public:
   // . . .
   int toInt() const;
   double toDouble() const;
   const char *toPtrConstChar() const;
   char **toPtrPtrChar() const;
   // etc . . .
};

Ordinarily, one would expect to have no more than a single conversion operator in a class, if that. The presence of two is worth a second look. The presence of three or more is an indication that it's time to get a second opinion.

Even a single conversion operator may provoke ambiguity in combination with a constructor:

class B; 

class A {
 public:
   A( const B & );
   // . . .
};

class B {
 public:
   operator A() const;
   // . . .
};

There are two ways to convert a B to an A implicitly: A's constructor or B's conversion operator. The result is an ambiguity:

extern A a; 
extern B b;
a = b; // error! ambiguous
a = b.operator A(); // OK, but odd
a = A(b); // error! ambiguous

Note the lack of a direct way to invoke a constructor or take its address. The expression A(b) is, therefore, not a constructor call, even though such expressions often result in the invocation of a constructor. It's a request to convert b to type A by any means whatsoever, and it's still ambiguous. (Unfortunately, most compilers will nevertheless not flag the error and will use class A's constructor to perform the conversion.)

It's typically better to dispense with conversion operators, declare single-argument constructors explicit, and avoid implicit conversions, except in cases where their presence is really appropriate. Where nonexplicit constructors and conversion operators are indicated, a rule of thumb is to prefer the use of constructors to convert from user-defined types and conversion operators to convert only to pre defined types.

The purpose of conversion operators is to further integrate an abstract data type into an existing type system, by providing implicit conversions that mirror the implicit conversions supported by the predefined types. It's a mistake to use a conversion operator to implement a "value-added" conversion:

class Complex { 
   //  . . .
   operator double() const;
};
Complex velocity = x + y;
double speed = velocity;

class Container {
   // . . .
   virtual operator Iterator *() const = 0;
};
Container &c = getNewContainer();
Iterator *i = c;

Here, the designer of the Complex class wants to be able to determine the length of the vector defined by the complex number. However, a user of this interface may assume that the conversion to double returns the real part of the complex, the imaginary part, the angle of the vector, or any other reasonable interpretation. The intent of the conversion is unclear.

The designer of the abstract Container interface would like to implement a Factory Method that returns a pointer to an appropriate iterator into the concrete container derived from Container. However, we're not converting a Container into an Iterator, and implementation of the Factory Method as a conversion is confusing and inappropriate. It could also cause maintenance problems if the Factory Method should require an argument in the future. Because the conversion operator cannot take an argument, it would have to be replaced by a non-operator function. This, in turn, would force all users of the Container class to locate and rewrite all the implicit uses of the conversion operator.

It's much better to reserve conversion operators for their intended use as conversions. Better interfaces for all these design goals are better achieved with non-operator functions:

class Complex { 
   // . . .
   double magnitude() const;
};
Complex velocity = x + y;
double speed = velocity.magnitude();

class Container {
   // . . .
   virtual Iterator *genIterator() const = 0;
};
Container &c = getNewContainer();
Iterator *i = c.genIterator();

This advice holds, I claim, even in the case of a simple conversion to bool (or, sometimes, void *) to indicate that an object is in a valid or usable state:

class X { 
 public:
   virtual operator bool() const = 0;
   // . . .
};
// . . .
extern X &a;
if( a ) {
   // a is usable . . .

Once again, this "value-added" use of the conversion operator results in imprecision. In the future, we may wish to distinguish among X objects that are invalid, unusable, or corrupted. It's better to be precise:

class X { 
 public:
   virtual bool isValid() const = 0;
   virtual bool isUsable() const = 0;
   // . . .
};
// . . .
if( a.isValid() ) {
   // . . .

The standard iostream library employs conversion operators to allow an easy check on the state of an iostream:

if( cout ) // is cout in a good state? 
   // . . .

An operator void * provides this capability, and the statement above would be translated in a way similar to this:

if( static_cast<bool>(cout.operator void *()) ) // . . . 

If the iostream is in a bad state, the conversion operator returns a null pointer; otherwise, it returns a non-null pointer. Since the conversion from a pointer to a bool is predefined, it may be used to test the state of the iostream. Unfortunately, it may also be used to set the value of a void pointer:

void *coutp = cout; // odd and almost useless 
cout << cout << cin << cerr; // print some void *'s

However, the existence of a conversion from an iostream to a void *, while odd, is not as problematic as the existence of a conversion to bool would be:

cout >> 12; // won't compile, fortunately 

Here, we've made the common mistake of using the right-shift operator rather than the left-shift operator with an output stream. If it were possible to convert an output stream directly to a bool, this statement would compile. cout would be converted to a bool value, which, in turn, would be converted to int, and the result would be shifted 12 bit positions to the right. Clearly, the conversion of cout to void * is preferable to a conversion to bool, but it would have been an even better design to dispense with conversion operators entirely, in preference to a clear and unambiguous member function:

if( !cout.fail() ) 
   // . . .