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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #59: Initializing a Static Member in a Constructor

Static data members exist independently of any object of their class and generally come into existence before any objects of the class. (Beware of constraints that are generally true.) Like member functions (both static and non-static), static data members have external linkage and occur in the scope of their class:

class Account { 
   // . . .
 private:
   static const int idLen = 20;
   static const int prefixLen;
   static long numAccounts;
};
// . . .
const int Account::idLen;
const int Account::prefixLen = 4;
long Account::numAccounts = 0;

For constant integral and enum static members, initialization may take place within or outside the class but may occur only once. For constant integer values, it's often a reasonable alternative to use enumerators in place of initialized constant integers:

class Account { 
   // . . .
 private:
   enum {
       idLen = 20,
       prefixLen = 4
   };
   static long numAccounts;
};
// . . .
long Account::numAccounts = 0;

The enumerators may generally be used in place of constant integers. However, they occupy no storage and therefore cannot be pointed to. They have a different type from int and therefore may affect function matching if they're used as actual arguments in the call of an overloaded function. Note also that while the definition of numAccounts outside the class was necessary, its explicit initialization was not. In that case, it would be initialized by default to "all zeros" or zero. However, the explicit initialization to zero is still a good idea, because it tends to forestall a maintainer's decision to initialize it to something else (1 and –1 are popular choices, for some reason). See also Gotcha #25.

Runtime static initialization of static class members is a tremendously bad idea. The static member may be uninitialized at the time a static object of the class is itself initialized by a runtime static initialization:

class Account { 
 public:
   Account() {
       . . .  calculateCount()  . . .
   }
   // . . .
   static long numAccounts;
   static const int fudgeFactor;
   int calculateCount()
       { return numAccounts+fudgeFactor; }
};
// . . .
static Account myAcct; // oops!
// . . .
long Account::numAccounts = 0;
const int Account::fudgeFactor = atoi(getenv("FUDGE"));

The Account object myAcct is defined before the static data member fudgeFactor, so the constructor for myAcct will use an uninitialized fudgeFactor when it calls calculateCount (see Gotcha #55). The value of fudgeFactor will be zero, due to the default "all zeros" initialization of static data. If zero is a valid value for fudgeFactor, this bug may be difficult to detect.

Some programmers try to circumvent this problem by "initializing" static data members within each of the class's constructors. This is impossible, since a static data member may not be present on a constructor's member initialization list, and once execution passes into the body of the constructor, initialization is no longer possible, only assignment:

Account::Account() { 
   // . . .
   fudgeFactor = atoi( getenv( "FUDGE" ) ); // error!
}

The only alternative is to make fudgeFactor non-constant, write the code for "lazy initialization" (see Gotcha #3) in each of the class's constructors, and hope that any maintenance on the initialization code will be performed in parallel on all the constructors.

It's best to treat static data members like other statics. Avoid them, if possible. If you must have them, initialize them, but avoid runtime static initialization, if possible.