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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #48: Improperly Scoped Variables

One of the most common sources of bugs in C and C++ programs is uninitialized variables, and it's a problem that simply does not have to exist. Separating the declaration of a variable from its initializer rarely offers any advantage:

int a; 
a = 12;
string s;
s = "Joe";

That's just silly. The integer will have an indeterminate value until its assignment in the following statement. The string will be properly initialized by its default constructor but will be immediately overwritten by the following assignment (see also Gotcha #51). Both these declarations should have employed explicit initialization in the declaration-statement:

int a = 12; 
string s( "Joe" );

The real danger is that, under maintenance, code may be inserted between the uninitialized declaration and its first assignment. The typical scenario is a bit subtler than the code above:

bool f( const char *s ) { 
   size_t length;
   if( !s ) return false;
   length = strlen( s );
   char *buffer = (char *)malloc( length+1 );
   // . . .
}

Not only is length uninitialized, but it should be a constant. The author of this code has forgotten that in C++, as opposed to C, a declaration is a statement; to be precise, it's a declaration-statement, and a declaration can occur anywhere a statement can:

bool f( const char *s ) { 
   if( !s ) return false;
   const size_t length = strlen( s );
   char *buffer = (char *)malloc( length+1 );
   // . . .
}

Let's look at another common problem that generally occurs under maintenance. The following code is fairly unexceptional:

void process( const char *id ) { 
   Name *function = lookupFunction( id );
   if( function ) {
       // . . .
   }
}

The declaration of function is not too bad right now, but under maintenance, it can become a problem. As we mentioned earlier, maintainers will often reuse a local variable for a wildly different purpose. Why? Because it's there, I suppose:

void process( const char *id ) { 
   Name *function = lookupFunction( id );
   if( function ) {
       // process function . . .
   }
   else if( function = lookupArgument( id ) ) {
       // process argument . . .
   }
}

No bug yet, though I imagine the code for processing an argument is going to be pretty heavy going for the uninitiated reader ("In this section of the code, wherever I say 'function,' I mean 'argument.' ") But what happens when the original author comes back to do a little maintenance on function processing?

void process( const char *id ) { 
   Name *function = lookupFunction( id );
   if( function ) {
       // process function . . .
   }
   else if( function = lookupArgument( id ) ) {
       // process argument . . .
   }
   // . . .
   if( function ) {
       // postprocess function . . .
   }
}

Now we may attempt to postprocess an argument as a function.

It's usually best to restrict a name's scope to coincide precisely with where the original author intends that the name be used. Names still in scope but no longer used are a bit like unoccupied teenagers; they're just hanging out, waiting to get into trouble. The original function should have restricted the scope of the variable function to the scope of its intended use:

void process( const char *id ) { 
   if( Name *function = lookupFunction( id ) ) {
       // . . .
   }
}

Scoping the variable name removes the temptation to reuse it, and the eventual implementation of the function after maintenance will be more rational:

void process( const char *id ) { 
   if( Name *function = lookupFunction( id ) ) {
       // . . .
       postprocess( function );
   }
   else if( Name *argument = lookupArgument( id ) ) {
       // . . .
   }
}

C++ recognizes the importance of initialization and scoping of names. It provides a variety of language features to assist the programmer to ensure that every name is initialized and has scope corresponding precisely to its intended area of use.