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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #61: Checking for Allocation Failure

Some questions should just not be asked, and whether a particular memory allocation has succeeded is one of them.

Let's look at how life used to be in C++ when allocating memory. Here's some code that's careful to check that every memory allocation succeeds:

bool error = false; 
String **array = new String *[n];
if( array ) {
   for( String **p = array; p < array+n; ++p ) {
       String *tmp = new String;
       if( tmp )
           *p = tmp;
       else {
           error = true;
           break;
       }
   }
}
else
   error = true;
if( error )
   handleError();

This style of coding is a lot of trouble, but it might be worth the effort if it were able to detect all possible memory allocation failures. It won't. Unfortunately, the String constructor itself may encounter a memory allocation error, and there is no easy way to propagate that error out of the constructor. It's possible, but not a pleasant prospect, to have the String constructor put the String object in some sort of acceptable error state and set a flag that can be checked by users of the class. Even assuming we have access to the implementation of String to implement this behavior, this approach gives both the original author of the code and all future maintainers yet another condition to test.

Or neglect to test. Error-checking code that's this involved is rarely entirely correct initially and is almost never correct after a period of maintenance. A better approach is not to check at all:

String **array = new String *[n]; 
for( String **p = array; p < array+n; ++p )
   *p = new String;

This code is shorter, clearer, faster, and correct. The standard behavior of new is to throw a bad_alloc exception in the event of allocation failure. This allows us to encapsulate error-handling code for allocation failure from the rest of the program, resulting in a cleaner, clearer, and generally more efficient design.

In any case, an attempt to check the result of a standard use of new will never indicate a failure, since the use of new will either succeed or throw an exception:

int *ip = new int; 
if( ip ) { // condition always true
   // . . .
}
else {
   // will never execute
}

It's possible to employ the standard "nothrow" version of operator new that will return a null pointer on failure:

int *ip = new (nothrow) int; 
if( ip ) { // condition almost always true
   // . . .
}
else {
   // will almost never execute
}

However, this simply brings back the problems associated with the old semantics of new, with the added detriment of hideous syntax. It's better to avoid this clumsy backward compatibility hack and simply design and code for the exception-throwing new.

The runtime system will also handle automatically a particularly nasty problem in allocation failure. Recall that the new operator actually specifies two function calls: a call to an operator new function to allocate storage, followed by an invocation of a constructor to initialize the storage:

Thing *tp = new Thing( arg ); 

If we catch a bad_alloc exception, we know there was a memory allocation error, but where? The error could have occurred in the original allocation of the storage for Thing, or it could have occurred within the constructor for Thing. In the first case we have no memory to deallocate, since tp was never set to anything. In the second case, we should return the (uninitialized) memory to which tp refers to the heap. However, it can be difficult or impossible to determine which is the case.

Fortunately, the runtime system handles this situation for us. If the original allocation of storage for the Thing object succeeds but the Thing constructor fails and throws any exception, the runtime system will call an appropriate operator delete (see Gotcha #62) to reclaim the storage.