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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #64: Throwing String Literals

Many authors of C++ programming texts demonstrate exceptions by throwing character string literals:

throw "Stack underflow!"; 

They know this is a reprehensible practice, but they do it anyway, because it's a "pedagogic example." Unfortunately, these authors often neglect to mention to their readers that actually following the implicit advice to imitate the example will spell mayhem and doom.

Never throw exception objects that are string literals. The principle reason is that these exception objects should eventually be caught, and they're caught based on their type, not on their value:

try { 
   // . . .
}
catch( const char *msg ) {
   string m( msg );
   if( m == "stack underflow" ) // . . .
   else if( m == "connection timeout" ) // . . .
   else if( m == "security violation" ) // . . .
   else throw;
}

The practical effect of throwing and catching string literals is that almost no information about the exception is encoded in the type of the exception object. This imprecision requires that a catch clause intercept every such exception and examine its value to see if it applies. Worse, the value comparison is also highly subject to imprecision, and it often breaks under maintenance when the capitalization or formatting of an "error message" is modified. In our example above, we'll never recognize that a stack underflow has occurred.

These comments also apply to exceptions of other predefined and standard types. Throwing integers, floating point numbers, strings, or (on a really bad day) sets of vectors of floats will give rise to similar problems. Simply stated, the problem with throwing exception objects of predefined types is that once we've caught one, we don't know what it represents, and therefore how to respond to it. The thrower of the exception is taunting us: "Something really, really bad happened. Guess what!" And we have no choice but to submit to a contrived guessing game at which we're likely to lose.

An exception type is an abstract data type that represents an exception. The guidelines for its design are no different from those for the design of any abstract data type: identify and name a concept, decide on an abstract set of operations for the concept, and implement it. During implementation, consider initialization, copying, and conversions. Simple. Use of a string literal to represent an exception makes about as much sense as using a string literal as a complex number. Theoretically it might work, but practically it's going to be tedious and buggy.

What abstract concept are we trying to represent when we throw an exception that represents a stack underflow? Oh. Right.

class StackUnderflow {}; 

Often, the type of an exception object communicates all the required information about an exception, and it's not uncommon for exception types to dispense with explicitly declared member functions. However, the ability to provide some descriptive text is often handy. Less commonly, other information about the exception may also be recorded in the exception object:

class StackUnderflow { 
 public:
   StackUnderflow( const char *msg = "stack underflow" );
   virtual ~StackUnderflow();
   virtual const char *what() const;
   // . . .
};

If provided, the function that returns the descriptive text should be a virtual member function named what, with the above signature. This is for orthogonality with the standard exception types, all of which provide such a function. In fact, it's often a good idea to derive an exception type from one of the standard exception types:

class StackUnderflow : public std::runtime_error { 
 public:
   explicit StackUnderflow( const char *msg = "stack underflow" )
       : std::runtime_error( msg ) {}
};

This allows the exception to be caught either as a StackUnderflow, as a more general runtime_error, or as a very general standard exception (runtime_error's public base class). It's also often a good idea to provide a more general, but nonstandard, exception type. Typically, such a type would serve as a base class for all exception types that may be thrown from a particular module or library:

class ContainerFault { 
 public:
   virtual ~ContainerFault();
   virtual const char *what() const = 0;
   // . . .
};
class StackUnderflow
   : public std::runtime_error, public ContainerFault {
 public:
   explicit StackUnderflow( const char *msg = "stack underflow" )
       : std::runtime_error( msg ) {}
   const char *what() const
       { return std::runtime_error::what(); }
};

Finally, it's also necessary to provide proper copy and destruction semantics for exception types. In particular, the throwing of an exception implies that it must be legal to copy construct objects of the exception type, since this is what the runtime exception mechanism does when an exception is thrown (see Gotcha #65), and the copied exception must be destroyed after it has been handled. Often, we can allow the compiler to write these operations for us (see Gotcha #49):

class StackUnderflow 
   : public std::runtime_error, public ContainerFault {
 public:
   explicit StackUnderflow( const char *msg = "stack underflow" )
       : std::runtime_error( msg ) {}
   // StackUnderflow( const StackUnderflow & );
   // StackUnderflow &operator =( const StackUnderflow & );
   const char *what() const
       { return std::runtime_error::what(); }
};

Now, users of our stack type can choose to detect a stack underflow as a Stack Underflow (they know they're using our stack type and are keeping close watch), as a more general ContainerFault (they know they're using our container library and are on the qui vive for any container error), as a runtime_error (they know nothing about our container library but want to handle any sort of standard runtime error), or as an exception (they're prepared to handle any standard exception).