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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #65: Improper Exception Mechanics

Issues of general exception-handling policy and architecture are still subject to debate. However, lower-level guidelines concerning how exceptions should be thrown and caught are both well understood and commonly violated.

When a throw-expression is executed, the runtime exception-handling mechanism copies the exception object to a temporary in a "safe" location. The location of the temporary is highly platform dependent, but the temporary is guaranteed to persist until the exception has been handled. This means that the temporary will be usable until the last catch clause that uses the temporary has completed, even if several different catch clauses are executed for that temporary exception object. This is an important property because, to put it bluntly, when you throw an exception, all hell breaks loose. That temporary is the calm in the eye of the exception-handling maelstrom.

This is why it's not a good idea to throw a pointer.

throw new StackUnderflow( "operator stack" ); 

The address of the StackUnderflow object on the heap is copied to a safe location, but the heap memory to which it refers is unprotected. This approach also leaves open the possibility that the pointer may refer to a location that's on the runtime stack:

StackUnderflow e( "arg stack" ); 
throw &e;

Here, the storage to which the pointer exception object (remember, the pointer is what's being thrown, not what it points to) is referring to storage that may not exist when the exception is caught. (By the way, when a string literal is thrown, the entire array of characters is copied to the temporary, not just the address of the first character. This information is of little practical use, because we should never throw string literals. See Gotcha #64.) Additionally, a pointer may be null. Who needs this additional complexity? Don't throw pointers, throw objects:

StackUnderflow e( "arg stack" ); 
throw e;

The exception object is immediately copied to a temporary by the exception-handling mechanism, so the declaration of e is really not necessary. Conventionally, we throw anonymous temporaries:

throw StackUnderflow( "arg stack" ); 

Use of an anonymous temporary clearly states that the StackUnderflow object is for use only as an exception object, since its lifetime is restricted to the throw-expression. While the explicitly declared variable e will also be destroyed when the throw-expression executes, it is in scope, and accessible, until the end of the block containing its declaration. Use of an anonymous temporary also helps to stem some of the more "creative" attempts to handle exceptions:

static StackUnderflow e( "arg stack" ); 
extern StackUnderflow *argstackerr;
argstackerr = &e;
throw e;

Here, our clever coder has decided to stash the address of the exception object for use later, probably in some upstream catch clause. Unfortunately, the argstackerr pointer doesn't refer to the exception object (which is a temporary in an undisclosed location) but to the now destroyed object used to initialize it. Exception-handling code is not the best location for the introduction of obscure bugs. Keep it simple.

What's the best way to catch an exception object? Not by value:

try { 
   // . . .
}
catch( ContainerFault fault ) {
   // . . .
}

Consider what would happen if this catch clause successfully caught a thrown StackUnderflow object. Slice. Since a StackUnderflow is-a ContainerFault, we could initialize fault with the thrown exception object, but we'd slice off all the derived class's data and behavior. (See Gotcha #30.)

In this particular case, however, we won't have a slicing problem, because ContainerFault is, as is proper in a base class, abstract (see Gotcha #93). The catch clause is therefore illegal. It's not possible to catch an exception object, by value, as a ContainerFault.

Catching by value allows us to expose ourselves to even more obscure problems:

catch( StackUnderflow fault ) { 
   // do partial recovery . . .
   fault.modifyState(); // my fault
   throw; // re-throw current exception
}

It's not uncommon for a catch clause to perform a partial recovery, record the state of the recovery in the exception object, and re-throw the exception object for additional processing. Unfortunately, that's not what's happening here. This catch clause has performed a partial recovery, recorded the state of the recovery in a local copy of the exception object, and re-thrown the (unchanged) exception object.

For simplicity, and to avoid all these difficulties, we always throw anonymous temporary objects, and we catch them by reference.

Be careful not to reintroduce value copy problems into a handler. This occurs most commonly when a new exception is thrown from a handler rather than a re-throw of the existing exception:

catch( ContainerFault &fault ) { 
   // do partial recovery . . .
   if( condition )
       throw; // re-throw
   else {
       ContainerFault myFault( fault );
       myFault.modifyState(); // still my fault
       throw myFault; // new exception object
   }
}

In this case, the recorded changes will not be lost, but the original type of the exception will be. Suppose the original thrown exception was of type Stack Underflow. When it's caught as a reference to ContainerFault, the dynamic type of the exception object is still StackUnderflow, so a re-thrown object has the opportunity to be caught subsequently by a StackUnderflow catch clause as well as a ContainerFault clause. However, the new exception object myFault is of type ContainerFault and cannot be caught by a StackUnderflow clause. It's generally better to re-throw an existing exception object rather than handle the original exception and throw a new one:

catch( ContainerFault &fault ) { 
   // do partial recovery . . .
   if( !condition )
       fault.modifyState();
   throw;
}

Fortunately, the ContainerFault base class is abstract, so this particular manifestation of the error is not possible; in general, base classes should be abstract. Obviously, this advice doesn't apply if you must throw an entirely different type of exception:

catch( ContainerFault &fault ) { 
   // do partial recovery . . .
   if( out_of_memory )
       throw bad_alloc(); // throw new exception
   fault.modifyState();
   throw; // re-throw
}

Another common problem concerns the ordering of the catch clauses. Because the catch clauses are tested in sequence (like the conditions of an if-elseif, rather than a switch-statement) the types should, in general, be ordered from most specific to most general. For exception types that admit to no ordering, decide on a logical ordering:

catch( ContainerFault &fault ) { 
   // do partial recovery . . .
   fault.modifyState(); // not my fault
   throw;
}
catch( StackUnderflow &fault ) {
   // . . .
}
catch( exception & ) {
   // . . .
}

The handler-sequence above will never catch a StackUnderflow exception, because the more general ContainerFault exception occurs first in the sequence.

The mechanics of exception handling offer much opportunity for complexity, but it's not necessary to accept the offer. When throwing and catching exceptions, keep things simple.