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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #68: Improper Use of auto_ptr

The standard auto_ptr template is a simple and useful resource handle with unusual copy semantics (see Gotcha #10). Most uses of auto_ptr are straightforward:

template <typename T> 
void print( Container<T> &c ) {
   auto_ptr< Iter<T> > i( c.genIter() );
   for( i->reset(); !i->done(); i->next() ) {
       cout << i->get() << endl;
       examine( c );
   }
   // implicit cleanup . . .
}

This is a common use of auto_ptr to ensure that the storage and resources of a heap-allocated object are freed when the pointer that refers to it goes out of scope. (See Gotcha #90 for a more complete rendering of the Container hierarchy.) The assumption above is that the memory for the Iter<T> returned by genIter has been allocated from the heap. The auto_ptr< Iter<T> > will therefore invoke the delete operator to reclaim the object when the auto_ptr goes out of scope.

However, there are two common errors in the use of auto_ptr. The first is the assumption that an auto_ptr can refer to an array.

void calc( double src[], int len ) { 
   double *tmp = new double[len];
   // . . .
   delete [] tmp;
}

The calc function is fragile, in that the allocated tmp array will not be recovered in the event that an exception occurs during execution of the function or if improper maintenance causes an early exit from the function. A resource handle is what's required, and auto_ptr is our standard resource handle:

void calc( double src[], int len ) { 
   auto_ptr<double> tmp( new double[len] );
   // . . .
}

However, an auto_ptr is a standard resource handle to a single object, not to an array of objects. When tmp goes out of scope and its destructor is activated, a scalar deletion will be performed on the array of doubles that was allocated with an array new (see Gotcha #60), because, unfortunately, the compiler can't tell the difference between a pointer to an array and a pointer to a single object. Even more unfortunately, this code may occasionally work on some platforms, and the problem may be detected only when porting to a new platform or when upgrading to a new version of an existing platform.

A better solution is to use a standard vector to hold the array of doubles. A standard vector is essentially a resource handle for an array, a kind of "auto_array," but with many additional facilities. At the same time, it's probably a good idea to get rid of the primitive and dangerous use of a pointer formal argument masquerading as an array:

void calc( vector<double> &src ) { 
   vector<double> tmp( src.size() );
   // . . .
}

The other common error is to use an auto_ptr as the element type of an STL container. STL containers don't make many demands on their elements, but they do require conventional copy semantics.

In fact, the standard defines auto_ptr in such a way that it's illegal to instantiate an STL container with an auto_ptr element type; such usage should produce a compile-time error (and probably a cryptic one, at that). However, many current implementations lag behind the standard.

In one common outdated implementation of auto_ptr, its copy semantics are actually suitable for use as the element type of a container, and they can be used successfully. That is, until you get a different or newer version of the standard library, at which time your code will fail to compile. Very annoying, but usually a straightforward fix.

A worse situation occurs when the implementation of auto_ptr is not fully standard, so that it's possible to use it to instantiate an STL container, but the copy semantics are not what is required by the STL. As described in Gotcha #10, copying an auto_ptr transfers control of the pointed-to object and sets the source of the copy to null:

auto_ptr<Employee> e1( new Hourly ); 
auto_ptr<Employee> e2( e1 );  // e1 is null
e1 = e2; // e2 is null

This property is quite useful in many contexts but isn't what is required of an STL container element:

vector< auto_ptr<Employee> > payroll; 
// . . .
list< auto_ptr<Employee> > temp;
copy( payroll.begin(), payroll.end(), back_inserter(temp) );

On some platforms this code may compile and run, but it probably won't do what it should. The vector of Employee pointers will be copied into the list, but after the copy is complete, the vector will contain all null pointers!

Avoid the use of auto_ptr as an STL container element, even if your current platform allows you to get away with it.