More Books
C++ Gotchas: Avoiding Common Problems in Coding and Design
Main Page
Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #75: Calling Virtual Functions in Constructors and Destructors

Constructors are used to seize resources an object needs to perform its operations, and destructors are used to free those resources. Why don't we just make that architectural decision explicit in the design of our base class?

class B { 
 public:
   B() { seize(); }
   virtual ~B() { release(); }
 protected:
   virtual void seize() {}
   virtual void release() {}
};

Derived classes can then override the base class seize and release functions to customize their resource-acquisition behavior:

class D : public B { 
 public:
   D() {}
   ~D() {}
   void seize() {
       B::seize(); // get base resources
       // get derived resources . . .
   }
   void release() {
       // release derived resources . . .
       B::release(); // release base resources
   }
};
// . . .
D x; // no resources seized or released!

As the first step in the initialization of x, the derived class constructor invokes the base class constructor, which in turn makes a virtual function call to seize. As the last step in the destruction of x, the derived class destructor invokes the base class destructor, which in turn makes a virtual call to release. However, no resources are seized or released.

The problem is that, at the point the base class constructor is invoked from the derived class constructor, the object x is not yet of type D. The base class constructor initializes the B subobject within x to behave like a B object. Therefore, when the virtual seize function is called, it binds to B::seize. The same situation occurs in reverse on destruction. When the derived class destructor invokes the base class destructor, the object x is no longer of type D, and the B subobject of x will behave like a B object. The virtual function call of release will bind to B::release.

In this case, the simplest solution would be the built-in mechanism for implementing construction and destruction of complex objects. The code that seizes and releases resources for base class subobjects should be present in the constructors and destructors:

class B { 
 public:
   B() {
       // get base resources . . .
   }
   virtual ~B() {
       // release base resources . . .
   }
};
class D : public B {
 public:
   D() {
       // get derived resources . . .
   }
   ~D() {
       // release derived resources . . .
   }
};
// . . .
D x; // works!

By the way, this is one way it's sometimes possible to call a pure virtual function with a virtual, rather than static, calling sequence:

class Abstract { 
 public:
   Abstract();
   Abstract( const Abstract & );
   virtual bool validate() const = 0;
   // . . .
};
bool Abstract::validate() const
   { return true; }
Abstract::Abstract() {
   if( validate() ) // attempt to call pure virtual
       // . . .
};

However, the standard specifies that the behavior of such a call is undefined. Typical observed behaviors on specific platforms include making a virtual call to a function that simply aborts, attempting to call a function through a null pointer to function, or (this is the dangerous one) actually calling Abstract::validate. Even if this is desired behavior, such code is fragile and unportable.

Note that this gotcha deals only with the invocation of a virtual function on an object currently under construction or destruction. It's perfectly reasonable for a constructor or destructor to call a virtual function of another, fully constructed object:

Abstract::Abstract( const Abstract &that ) { 
   if( that.validate() ) // OK
       // . . .
}