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C++ Gotchas: Avoiding Common Problems in Coding and Design
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Table of content
Copyright
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Chapter 1. Basics
Gotcha #1: Excessive Commenting
Gotcha #2: Magic Numbers
Gotcha #3: Global Variables
Gotcha #4: Failure to Distinguish Overloading from Default Initialization
Gotcha #5: Misunderstanding References
Gotcha #6: Misunderstanding Const
Gotcha #7: Ignorance of Base Language Subtleties
Gotcha #8: Failure to Distinguish Access and Visibility
Gotcha #9: Using Bad Language
Gotcha #10: Ignorance of Idiom
Gotcha #11: Unnecessary Cleverness
Gotcha #12: Adolescent Behavior
Chapter 2. Syntax
Gotcha #13: Array/Initializer Confusion
Gotcha #14: Evaluation Order Indecision
Gotcha #15: Precedence Problems
Gotcha #16: 'for' Statement Debacle
Gotcha #17: Maximal Munch Problems
Gotcha #18: Creative Declaration-Specifier Ordering
Gotcha #19: Function/Object Ambiguity
Gotcha #20: Migrating Type-Qualifiers
Gotcha #21: Self-Initialization
Gotcha #22: Static and Extern Types
Gotcha #23: Operator Function Lookup Anomaly
Gotcha #24: Operator '->' Subtleties
Chapter 3. The Preprocessor
Gotcha #25: '#define' Literals
Gotcha #26: '#define' Pseudofunctions
Gotcha #27: Overuse of '#if'
Gotcha #28: Side Effects in Assertions
Chapter 4. Conversions
Gotcha #29: Converting through 'void *'
Gotcha #30: Slicing
Gotcha #31: Misunderstanding Pointer-to-Const Conversion
Gotcha #32: Misunderstanding Pointer-to-Pointer-to-Const Conversion
Gotcha #33: Misunderstanding Pointer-to-Pointer-to-Base Conversion
Gotcha #34: Pointer-to-Multidimensional-Array Problems
Gotcha #35: Unchecked Downcasting
Gotcha #36: Misusing Conversion Operators
Gotcha #37: Unintended Constructor Conversion
Gotcha #38: Casting under Multiple Inheritance
Gotcha #39: Casting Incomplete Types
Gotcha #40: Old-Style Casts
Gotcha #41: Static Casts
Gotcha #42: Temporary Initialization of Formal Arguments
Gotcha #43: Temporary Lifetime
Gotcha #44: References and Temporaries
Gotcha #45: Ambiguity Failure of 'dynamic_cast'
Gotcha #46: Misunderstanding Contravariance
Chapter 5. Initialization
Gotcha #47: Assignment/Initialization Confusion
Gotcha #48: Improperly Scoped Variables
Gotcha #49: Failure to Appreciate C++'s Fixation on Copy Operations
Gotcha #50: Bitwise Copy of Class Objects
Gotcha #51: Confusing Initialization and Assignment in Constructors
Gotcha #52: Inconsistent Ordering of the Member Initialization List
Gotcha #53: Virtual Base Default Initialization
Gotcha #54: Copy Constructor Base Initialization
Gotcha #55: Runtime Static Initialization Order
Gotcha #56: Direct versus Copy Initialization
Gotcha #57: Direct Argument Initialization
Gotcha #58: Ignorance of the Return Value Optimizations
Gotcha #59: Initializing a Static Member in a Constructor
Chapter 6. Memory and Resource Management
Gotcha #60: Failure to Distinguish Scalar and Array Allocation
Gotcha #61: Checking for Allocation Failure
Gotcha #62: Replacing Global New and Delete
Gotcha #63: Confusing Scope and Activation of Member 'new' and 'delete'
Gotcha #64: Throwing String Literals
Gotcha #65: Improper Exception Mechanics
Gotcha #66: Abusing Local Addresses
Gotcha #67: Failure to Employ Resource Acquisition Is Initialization
Gotcha #68: Improper Use of 'auto_ptr'
Chapter 7. Polymorphism
Gotcha #69: Type Codes
Gotcha #70: Nonvirtual Base Class Destructor
Gotcha #71: Hiding Nonvirtual Functions
Gotcha #72: Making Template Methods Too Flexible
Gotcha #73: Overloading Virtual Functions
Gotcha #74: Virtual Functions with Default Argument Initializers
Gotcha #75: Calling Virtual Functions in Constructors and Destructors
Gotcha #76: Virtual Assignment
Gotcha #77: Failure to Distinguish among Overloading, Overriding, and Hiding
Gotcha #78: Failure to Grok Virtual Functions and Overriding
Gotcha #79: Dominance Issues
Chapter 8. Class Design
Gotcha #80: Get/Set Interfaces
Gotcha #81: Const and Reference Data Members
Gotcha #82: Not Understanding the Meaning of Const Member Functions
Gotcha #83: Failure to Distinguish Aggregation and Acquaintance
Gotcha #84: Improper Operator Overloading
Gotcha #85: Precedence and Overloading
Gotcha #86: Friend versus Member Operators
Gotcha #87: Problems with Increment and Decrement
Gotcha #88: Misunderstanding Templated Copy Operations
Chapter 9. Hierarchy Design
Gotcha #89: Arrays of Class Objects
Gotcha #90: Improper Container Substitutability
Gotcha #91: Failure to Understand Protected Access
Gotcha #92: Public Inheritance for Code Reuse
Gotcha #93: Concrete Public Base Classes
Gotcha #94: Failure to Employ Degenerate Hierarchies
Gotcha #95: Overuse of Inheritance
Gotcha #96: Type-Based Control Structures
Gotcha #97: Cosmic Hierarchies
Gotcha #98: Asking Personal Questions of an Object
Gotcha #99: Capability Queries
Bibliography

Gotcha #76: Virtual Assignment

Assignment may be virtual, but use of virtual assignment is rarely justified. For example, we may have a container hierarchy that supports virtual assignment through the base class interface:

template <typename T> 
class Container {
 public:
   virtual Container &operator =( const T & ) = 0;
   // . . .
};
template <typename T>
class List : public Container<T> {
   List &operator =( const T & );
   // . . .
};
template <typename T>
class Array : public Container<T> {
   Array &operator =( const T & );
   // . . .
};
// . . .
Container<int> &c( getCurrentContainer() );
c = 12; // is the meaning clear?

Note that this is not a copy assignment, since the argument type is not the same as the type of the container. (See Gotcha #77 for the reason why the return types of the overriding derived class assignment operators may differ from those of the base class assignment.) This assignment is intended to set all the elements of a Container to the same value. Unfortunately, experience shows that this use of assignment is sometimes misinterpreted, with some users assuming that the assignment changes the size of the container and some users assuming that the assignment sets the value of the first element only (see Gotcha #84). A safer interface would abandon operator overloading in favor of an unambiguous non-operator function:

template <typename T> 
class Container {
 public:
   virtual void setAll( const T &newElementValue ) = 0;
   // . . .
};
// . . .
Container<int> &c( getCurrentContainer() );
c.setAll( 12 ); // meaning is clear

Copy assignment may also be virtual, but this is rarely a good idea, since the derived class copy assignment operator doesn't override the base class copy assignment:

template <typename T> 
class Container {
 public:
   virtual Container &operator =( const Container & ) = 0;
   // . . .
};
template <typename T>
class List : public Container<T> {
   List &operator =( const List & ); // doesn't override!
   List &operator =( const Container<T> & ); // overrides . . .
   // . . .
};
// . . .
Container<int> &c1 = getMeAList();
Container<int> &c2 = getMeAnArray();
c1 = c2; // assign an array to a list?!?

Virtual copy assignment would permit the assignment of one derived class object to another derived class object of a different type! There are few circumstances where this makes sense. Avoid virtual copy assignment.

One might try to make a case for virtual copy assignment in the Container hierarchy above, since it could make sense to assign the content of one container (an array) to another container (a list). However, this assumes that each container type knows about all the others (which is usually a bad design practice) or that a rather involved framework is employed. A simpler and therefore better solution would be to employ a nonvirtual copyContent member or non-member function of Container written in terms of virtual functions or iterators that extract element values from the source of the copy and insert the values into the target of the copy:

Container<int> &c1 = getMeAList(); 
Container<int> &c2 = getMeAnArray();
c1.copyContent( c2 ); // copy content of array to list

One example of this approach is found in the standard library containers, where it's possible to initialize a container with a sequence obtained from an existing container of different type:

vector<int> v; 
// . . .
list<int> el( v.begin(), v.end() );

Often, virtual copy construction is a better design approach than virtual assignment. Of course, C++ has no virtual constructors, but we do have a "virtual constructor" idiom, now more generally known as the Prototype pattern. Rather than assign an object of unknown type, we clone it. The base class provides a pure virtual clone operation that is overridden in derived classes to return an exact copy of themselves. Typically, the copy is generated with the derived class's copy constructor, and we can think of the clone operation as a kind of virtual copy construction:

gotcha90/container.h

template <typename T> 
class Container {
 public:
   virtual Container *clone() const = 0;
   // . . .
};
template <typename T>
class List : public Container<T> {
   List( const List & );
   List *clone() const
       { return new List( *this ); }
   // . . .
};
template <typename T>
class Array : public Container<T> {
   Array( const Array & );
   Array *clone() const
       { return new Array( *this ); }
   // . . .
};
// . . .
Container<int> *cp = getCurrentContainer();
Container<int> *cp2 = cp->clone();

Use of the Prototype pattern allows us to say, effectively, "I don't know precisely what I'm pointing to, but I want another one just like it!"