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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Z

Item 23: Prefer non-member non-friend functions to member functions

Imagine a class for representing web browsers. Among the many functions such a class might offer are those to clear the cache of downloaded elements, clear the history of visited URLs, and remove all cookies from the system:


class WebBrowser {

public:

  ...

  void clearCache();

  void clearHistory();

  void removeCookies();

  ...

};


Many users will want to perform all these actions together, so WebBrowser might also offer a function to do just that:


class WebBrowser {

public:

  ...

  void clearEverything();               // calls clearCache, clearHistory,

                                        // and removeCookies

  ...

};


Of course, this functionality could also be provided by a non-member function that calls the appropriate member functions:


void clearBrowser(WebBrowser& wb)

{

  wb.clearCache();

  wb.clearHistory();

  wb.removeCookies();

}


So which is better, the member function clearEverything or the non-member function clearBrowser?

Object-oriented principles dictate that data and the functions that operate on them should be bundled together, and that suggests that the member function is the better choice. Unfortunately, this suggestion is incorrect. It's based on a misunderstanding of what being object-oriented means. Object-oriented principles dictate that data should be as encapsulated as possible. Counterintuitively, the member function clearEverything actually yields less encapsulation than the non-member clearBrowser. Furthermore, offering the non-member function allows for greater packaging flexibility for WebBrowser-related functionality, and that, in turn, yields fewer compilation dependencies and an increase in WebBrowser extensibility. The non-member approach is thus better than a member function in many ways. It's important to understand why.

We'll begin with encapsulation. If something is encapsulated, it's hidden from view. The more something is encapsulated, the fewer things can see it. The fewer things can see it, the greater flexibility we have to change it, because our changes directly affect only those things that can see what we change. The greater something is encapsulated, then, the greater our ability to change it. That's the reason we value encapsulation in the first place: it affords us the flexibility to change things in a way that affects only a limited number of clients.

Consider the data associated with an object. The less code that can see the data (i.e., access it), the more the data is encapsulated, and the more freely we can change characteristics of an object's data, such as the number of data members, their types, etc. As a coarse-grained measure of how much code can see a piece of data, we can count the number of functions that can access that data: the more functions that can access it, the less encapsulated the data.

Item 22 explains that data members should be private, because if they're not, an unlimited number of functions can access them. They have no encapsulation at all. For data members that are private, the number of functions that can access them is the number of member functions of the class plus the number of friend functions, because only members and friends have access to private members. Given a choice between a member function (which can access not only the private data of a class, but also private functions, enums, typedefs, etc.) and a non-member non-friend function (which can access none of these things) providing the same functionality, the choice yielding greater encapsulation is the non-member non-friend function, because it doesn't increase the number of functions that can access the private parts of the class. This explains why clearBrowser (the non-member non-friend function) is preferable to clearEverything (the member function): it yields greater encapsulation in the WebBrowser class.

At this point, two things are worth noting. First, this reasoning applies only to non-member non-friend functions. Friends have the same access to a class's private members that member functions have, hence the same impact on encapsulation. From an encapsulation point of view, the choice isn't between member and non-member functions, it's between member functions and non-member non-friend functions. (Encapsulation isn't the only point of view, of course. Item 24 explains that when it comes to implicit type conversions, the choice is between member and non-member functions.)

The second thing to note is that just because concerns about encapsulation dictate that a function be a non-member of one class doesn't mean it can't be a member of another class. This may prove a mild salve to programmers accustomed to languages where all functions must be in classes (e.g., Eiffel, Java, C#, etc.). For example, we could make clearBrowser a static member function of some utility class. As long as it's not part of (or a friend of) WebBrowser, it doesn't affect the encapsulation of WebBrowser's private members.

In C++, a more natural approach would be to make clearBrowser a non-member function in the same namespace as WebBrowser:


namespace WebBrowserStuff {



 class WebBrowser { ... };



 void clearBrowser(WebBrowser& wb);



  ...

}


This has more going for it than naturalness, however, because namespaces, unlike classes, can be spread across multiple source files. That's important, because functions like clearBrowser are convenience functions. Being neither members nor friends, they have no special access to WebBrowser, so they can't offer any functionality a WebBrowser client couldn't already get in some other way. For example, if clearBrowser didn't exist, clients could just call clearCache, clearHistory, and removeCookies themselves.

A class like WebBrowser might have a large number of convenience functions, some related to bookmarks, others related to printing, still others related to cookie management, etc. As a general rule, most clients will be interested in only some of these sets of convenience functions. There's no reason for a client interested only in bookmark-related convenience functions to be compilation dependent on, e.g., cookie-related convenience functions. The straightforward way to separate them is to declare bookmark-related convenience functions in one header file, cookie-related convenience functions in a different header file, printing-related convenience functions in a third, etc.:


// header "webbrowser.h" — header for class WebBrowser itself

// as well as "core" WebBrowser-related functionality

namespace WebBrowserStuff {



   class WebBrowser { ... };



     ...                                // "core" related functionality, e.g.

                                        // non-member functions almost

                                        // all clients need

}

// header "webbrowserbookmarks.h"

namespace WebBrowserStuff {

  ...                                   // bookmark-related convenience

}                                       // functions

// header "webbrowsercookies.h"

namespace WebBrowserStuff {

  ...                                   // cookie-related convenience

}                                       // functions



...


Note that this is exactly how the standard C++ library is organized. Rather than having a single monolithic <C++StandardLibrary> header containing everything in the std namespace, there are dozens of headers (e.g., <vector>, <algorithm>, <memory>, etc.), each declaring some of the functionality in std. Clients who use only vector-related functionality aren't required to #include <memory>; clients who don't use list don't have to #include <list>. This allows clients to be compilation dependent only on the parts of the system they actually use. (See Item 31 for a discussion of other ways to reduce compilation dependencies.) Partitioning functionality in this way is not possible when it comes from a class's member functions, because a class must be defined in its entirety; it can't be split into pieces.

Putting all convenience functions in multiple header files — but one namespace — also means that clients can easily extend the set of convenience functions. All they have to do is add more non-member non-friend functions to the namespace. For example, if a WebBrowser client decides to write convenience functions related to downloading images, he or she just needs to create a new header file containing the declarations of those functions in the WebBrowserStuff namespace. The new functions are now as available and as integrated as all other convenience functions. This is another feature classes can't offer, because class definitions are closed to extension by clients. Sure, clients can derive new classes, but derived classes have no access to encapsulated (i.e., private) members in the base class, so such "extended functionality" has second-class status. Besides, as Item 7 explains, not all classes are designed to be base classes.

Things to Remember

  • Prefer non-member non-friend functions to member functions. Doing so increases encapsulation, packaging flexibility, and functional extensibility.