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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Z

Item 24: Declare non-member functions when type conversions should apply to all parameters

I noted in the Introduction to this book that having classes support implicit type conversions is generally a bad idea. Of course, there are exceptions to this rule, and one of the most common is when creating numerical types. For example, if you're designing a class to represent rational numbers, allowing implicit conversions from integers to rationals doesn't seem unreasonable. It's certainly no less reasonable than C++'s built-in conversion from int to double (and it's a lot more reasonable than C++'s built-in conversion from double to int). That being the case, you might start your Rational class this way:


class Rational {

public:

  Rational(int numerator = 0,        // ctor is deliberately not explicit;

           int denominator = 1);     // allows implicit int-to-Rational

                                     // conversions



  int numerator() const;             // accessors for numerator and

  int denominator() const;           // denominator — see Item 22



private:

  ...

};


You know you'd like to support arithmetic operations like addition, multiplication, etc., but you're unsure whether you should implement them via member functions, non-member functions, or, possibly, non-member functions that are friends. Your instincts tell you that when you're in doubt, you should be object-oriented. You know that, say, multiplication of rational numbers is related to the Rational class, so it seems natural to implement operator* for rational numbers inside the Rational class. Counterintuitively, Item 23 argues that the idea of putting functions inside the class they are associated with is sometimes contrary to object-oriented principles, but let's set that aside and investigate the idea of making operator* a member function of Rational:


class Rational {

public:

 ...



 const Rational operator*(const Rational& rhs) const;

};


(If you're unsure why this function is declared the way it is — returning a const by-value result, but taking a reference-to-const as its argument — consult Items 3, 20, and 21.)

This design lets you multiply rationals with the greatest of ease:


Rational oneEighth(1, 8);

Rational oneHalf(1, 2);



Rational result = oneHalf * oneEighth;            // fine



result = result * oneEighth;                      // fine


But you're not satisfied. You'd also like to support mixed-mode operations, where Rationals can be multiplied with, for example, ints. After all, few things are as natural as multiplying two numbers together, even if they happen to be different types of numbers.

When you try to do mixed-mode arithmetic, however, you find that it works only half the time:


result = oneHalf * 2;                             // fine



result = 2 * oneHalf;                             // error!


This is a bad omen. Multiplication is supposed to be commutative, remember?

The source of the problem becomes apparent when you rewrite the last two examples in their equivalent functional form:


result = oneHalf.operator*(2);                    // fine



result = 2.operator*(oneHalf);                    // error!


The object oneHalf is an instance of a class that contains an operator*, so compilers call that function. However, the integer 2 has no associated class, hence no operator* member function. Compilers will also look for non-member operator*s (i.e., ones at namespace or global scope) that can be called like this:


result = operator*(2, oneHalf);                   // error!


But in this example, there is no non-member operator* taking an int and a Rational, so the search fails.

Look again at the call that succeeds. You'll see that its second parameter is the integer 2, yet Rational::operator* takes a Rational object as its argument. What's going on here? Why does 2 work in one position and not in the other?

What's going on is implicit type conversion. Compilers know you're passing an int and that the function requires a Rational, but they also know they can conjure up a suitable Rational by calling the Rational constructor with the int you provided, so that's what they do. That is, they treat the call as if it had been written more or less like this:


const Rational temp(2);              // create a temporary

                                     // Rational object from 2



result = oneHalf * temp;             // same as oneHalf.operator*(temp);


Of course, compilers do this only because a non-explicit constructor is involved. If Rational's constructor were explicit, neither of these statements would compile:


result = oneHalf * 2;                // error! (with explicit ctor);

                                     // can't convert 2 to Rational



result = 2 * oneHalf;                // same error, same problem


That would fail to support mixed-mode arithmetic, but at least the behavior of the two statements would be consistent.

Your goal, however, is both consistency and support for mixed-mode arithmetic, i.e., a design where both of the above statements will compile. That brings us back to these two statements and why, even when Rational's constructor is not explicit, one compiles and one does not:


result = oneHalf * 2;                // fine (with non-explicit ctor)



result = 2 * oneHalf;                // error! (even with non-explicit ctor)


It turns out that parameters are eligible for implicit type conversion only if they are listed in the parameter list. The implicit parameter corresponding to the object on which the member function is invoked — the one this points to — is never eligible for implicit conversions. That's why the first call compiles and the second one does not. The first case involves a parameter listed in the parameter list, but the second one doesn't.

You'd still like to support mixed-mode arithmetic, however, and the way to do it is by now perhaps clear: make operator* a non-member function, thus allowing compilers to perform implicit type conversions on all arguments:


class Rational {



  ...                                             // contains no operator*

};

const Rational operator*(const Rational& lhs,     // now a non-member

                         const Rational& rhs)     // function

{

  return Rational(lhs.numerator() * rhs.numerator(),

                  lhs.denominator() * rhs.denominator());

}

Rational oneFourth(1, 4);

Rational result;



result = oneFourth * 2;                           // fine

result = 2 * oneFourth;                           // hooray, it works!


This is certainly a happy ending to the tale, but there is a nagging worry. Should operator* be made a friend of the Rational class?

In this case, the answer is no, because operator* can be implemented entirely in terms of Rational's public interface. The code above shows one way to do it. That leads to an important observation: the opposite of a member function is a non-member function, not a friend function. Too many C++ programmers assume that if a function is related to a class and should not be a member (due, for example, to a need for type conversions on all arguments), it should be a friend. This example demonstrates that such reasoning is flawed. Whenever you can avoid friend functions, you should, because, much as in real life, friends are often more trouble than they're worth. Sometimes friendship is warranted, of course, but the fact remains that just because a function shouldn't be a member doesn't automatically mean it should be a friend.

This Item contains the truth and nothing but the truth, but it's not the whole truth. When you cross the line from Object-Oriented C++ into Template C++ (see Item 1) and make Rational a class template instead of a class, there are new issues to consider, new ways to resolve them, and some surprising design implications. Such issues, resolutions, and implications are the topic of Item 46.

Things to Remember

  • If you need type conversions on all parameters to a function (including the one pointed to by the this pointer), the function must be a non-member.