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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
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Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

dangling handles
Dashtinezhad, Sasan
data members
     adding, copying functions and
     control over accessibility
     protected
     static, initialization of
     why private 2nd
data structures
     exception-safe code and
     in Boost
Davis, Tony
deadly MI diamond
debuggers
     #define and
     inline functions and
declarations
     inline functions
     replacing definitions
     static const integral members
default constructors
     construction with arguments vs
     implicitly generated
default implementations
     for virtual functions, danger of 2nd
     of copy constructor
     of operator=
default initialization, unintended
default parameters 2nd
     impact if changed
     static binding of
definitions
     classes
     deliberate omission of
     functions
     implicitly generated functions 2nd
     objects
     pure virtual functions 2nd 3rd
     replacing with declarations
     static class members
     static const integral members
     templates
     variable, postponing 2nd
delete
     aaa] [See also operator delete[delete]
     forms of 2nd
     operator delete and
     relationship to destructors
     usage problem scenarios
delete [i], std::auto_ptr and tr1::shared_ptr and
deleters
     std::auto_ptr and
     tr1::shared_ptr and 2nd 3rd
Delphi
Dement, William
dependencies, compilation 2nd
dependent names 2nd
dereferencing a null pointer, undefined behavior of
derived classes
     copy assignment operators and
     copy constructors and
     hiding names in base classes
     implementing constructors in
     virtual base initialization and
Derived virtual calling base virtual
design
     contradiction in
     of interfaces 2nd
     of types 2nd
Design Patterns
design patterns
     curiously recurring template (CRTP)
     encapsulation and
     generating from templates
     Singleton
     Strategy 2nd
     Template Method
     TMP and
destructors
     exceptions and 2nd
     inlining and 2nd
     pure virtual
     relationship to delete
     resource managing objects and
     static functions and
    virtual
         operator delete and
         polymorphic base classes and 2nd
     virtual functions and 2nd
Dewhurst, Steve
dimensional unit correctness, TMP and
DLLs, delete and
dtor
Dulimov, Peter
duplication
     avoiding 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     base class data and
     init function and
dynamic binding
     definition of
     of virtual functions
dynamic type, definition of
dynamic_cast 2nd 3rd 4th
     aaa] [See also casting[dynamic_cast]
     efficiency of