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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
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Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

identity test
if...else for types
implementation-dependent behavior, warnings and
implementations
     decoupling from interfaces
     default, danger of 2nd
     inheritance of 2nd
     of derived class constructors and destructors
     of Interface classes
     references
     std::max
     std::swap
implicit inline request
implicit interfaces 2nd
implicit type conversions vs. explicit 2nd
implicitly generated functions 2nd 3rd
     disallowing 2nd
incompatibilities, with built-in types
incorrect code and efficiency
infinite loop, in operator new
inheritance
     accidental 2nd
     combining with templates
     common features and
     intuition and 2nd
     mathematics and
     mixin-style
     name hiding and 2nd
     of implementation 2nd
     of interface 2nd
     of interface vs. implementation 2nd
     operator new and 2nd
     penguins and birds and 2nd
     private 2nd
     protected
     public 2nd
     rectangles and squares and 2nd
     redefining non-virtual functions and 2nd
     scopes and
     sharing features and
inheritance, multiple 2nd
     ambiguity and
     combining public and private
     deadly diamond
inheritance, private
     combining with public
     eliminating
     for redefining virtual functions
     meaning
     vs. composition
inheritance, public
     combining with private
     is-a relationship and 2nd
     meaning of
     name hiding and
     virtual inheritance and
inheritance, virtual 2nd
init function
initialization 2nd 3rd
     assignment vs
     built-in types 2nd
     const members
     const static members
     default, unintended
     in-class, of static const integral members
     local static objects
     non-local static objects
     objects 2nd
     reference members
     static members
     virtual base classes and
     vs. assignment 2nd 3rd
     with vs. without arguments
initialization order
     class members
     importance of
     non-local statics 2nd
inline functions
     aaa] [See also inlining[inline functions]
     address of
     as request to compiler
     debuggers and
     declaring
     headers and
     optimizing compilers and
     recursion and
     vs. #define 2nd
     vs. macros, efficiency and
inlining 2nd
     constructors/destructors and 2nd
     dynamic linking and
     Handle classes and
     inheritance and 2nd
     Interface classes and
     library design and
     recompiling and
     relinking and
     suggested strategy for
     templates and
     time of
     virtual functions and
input iterators
input_iterator_tag
input_iterator_tag<Iter*>
insomnia
instructions, reordering by compilers
integral types
inter-language support, in Boost
Interface classes 2nd
interfaces
     decoupling from implementations
     definition of
     design considerations 2nd
     explicit, signatures and
     implicit 2nd
         expressions and
     inheritance of 2nd
     new types and 2nd
     separating from implementations
     template parameters and 2nd
     undeclared
internationalization, library support for
invalid array index, undefined behavior and
invariants
     NVI and
     over specialization
is-a relationship 2nd
is-implemented-in-terms-of 2nd 3rd
istream_iterators
iterator categories 2nd
iterator_category
iterators as handles
iterators, vs. const_iterators