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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_R
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Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

Pal, Balog
parameters
     aaa] [See also pass-by-value, pass-by-reference, passing small objects[parameters]
     default 2nd
     evaluation order
     non-type, for templates
    type conversions and [See type conversions]
Pareto Principle [See 80-20 rule]
parsing problems, nested dependent names and
partial copies
partial specialization
     function templates
     std::swap
parts, of objects, copying all
pass-by-reference, efficiency and
pass-by-reference-to-const, vs pass-by-value 2nd
pass-by-value
     copy constructor and
     efficiency of 2nd
     meaning of
     object size and
     vs. pass-by-reference-to-const 2nd
patterns [See design patterns]
Pedersen, Roger E
penguins and birds 2nd
performance [See efficiency]
Persephone 2nd 3rd 4th 5th 6th
Person::age
pessimization
physical constness [See const, const;bitwise]
pimpl idiom
     definition of
     exception-safe code and
placement delete [See operator delete]
placement new [See operator new]
Plato
pointer arithmetic and undefined behavior
pointers
     aaa] [See also smart pointers[pointers]
     as handles
     bitwise const member functions and
     compilation dependencies and
     const
         in headers
     null, dereferencing
     template parameters and
     to single vs. multiple objects, and delete
polymorphic base classes, destructors and 2nd
polymorphism 2nd
     compile-time
     runtime
Pool library, in Boost 2nd
postponing variable definitions 2nd
Prasertsith, Chuti
preconditions, NVI and
pregnancy, exception-safe code and
private data members, why 2nd
private inheritance [See inheritance]
private member functions
private virtual functions
properties
protected
     data members
    inheritance [See inheritance]
     member functions
     members, encapsulation of
public inheritance [See inheritance]
pun, really bad
pure virtual destructors
     defining
     implementing
pure virtual functions
     defining 2nd 3rd
     meaning