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Effective C++ 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Table of Contents
Copyright
Praise for Effective C++, Third Edition
Addison-Wesley Professional Computing Series
Preface
Acknowledgments
Introduction
Terminology
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they're used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3. Resource Management
Item 13: Use objects to manage resources.
Item 14: Think carefully about copying behavior in resource-managing classes.
Item 15: Provide access to raw resources in resource-managing classes.
Item 16: Use the same form in corresponding uses of new and delete.
Item 17: Store newed objects in smart pointers in standalone statements.
Chapter 4. Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don't try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5. Implementations
Item 26: Postpone variable definitions as long as possible.
Item 27: Minimize casting.
Item 28: Avoid returning "handles" to object internals.
Item29: Strive for exception-safe code.
Item 30: Understand the ins and outs of inlining.
Item31: Minimize compilation dependencies between files.
Chapter 6. Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models "is-a."
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function's inherited default parameter value
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7. Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept "all compatible types."
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8. Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9. Miscellany
Item 53: Pay attention to compiler warnings.
Item 54: Familiarize yourself with the standard library, including TR1
Item.55: Familiarize yourself with Boost.
Appendix A. Beyond Effective C++
Appendix B. Item Mappings Between Second and Third Editions
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Z


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

Saks, Dan
Santos, Eugene, Jr
Satch
Satyricon
Scherpelz, Jeff
Schirripa, Steve
Schober, Hendrik 2nd 3rd
Schroeder, Sandra
scoped_array 2nd 3rd
scopes, inheritance and
sealed classes, in C#
sealed methods, in C#
second edition [See 2nd edition]
self-assignment, operator= and 2nd
set
set_new_handler
     class-specific, implementing
     using 2nd
set_unexpected function
shadowing, names [See name shadowing]
Shakespeare, William
shared memory, placing objects in
shared_array
shared_ptr implementation in Boost, costs
sharing code [See duplication, duplication;avoiding]
sharing common features
Shewchuk, John
side effects, exception safety and
signatures
     definition of
     explicit interfaces and
simple virtual functions, meaning of
Singh, Siddhartha
Singleton pattern
size_t
sizeof 2nd
     empty classes and
     freestanding classes and
sizes
     of freestanding classes
     of objects
sleeping pills
slist
Smallberg, David 2nd 3rd
Smalltalk
smart pointers 2nd 3rd 4th 5th 6th 7th
     aaa] [See also std::auto_ptr and tr1::shared_ptr[smart pointers]
     get and
     in Boost 2nd 3rd
         web page for
     in TR1
     newed objects and 2nd
     type conversions and 2nd
Socrates
Some Must Watch While Some Must Sleep
Somers, Jeff
specialization
     invariants over
     partial, of std::swap
     total, of std::swap 2nd
specification [See interfaces]
SquareMatrix name hiding example
squares and rectangles 2nd
standard exception hierarchy
standard forms of operator new/delete
standard library [See C++ standard library, C standard library]
standard template library [See STL]
Stasko, John
statements using new, smart pointers and 2nd
static
    binding
         of default parameters
         of non-virtual functions
     objects, returning references to 2nd
     type, definition of
static functions, ctors and dtors and
static members
     const member functions and
     definition
     initialization
static objects
     definition of
     multithreading and
static_cast 2nd 3rd 4th 5th 6th
     aaa] [See also casting[static_cast]
std namespace, specializing templates in
std::auto_ptr 2nd 3rd
     conversion to tr1::shared_ptr and
     delete [i] and
     pass by const and
std::auto_ptr, deleter support and
std::char_traits
std::iterator_traits, pointers and
std::list
std::max, implementation of
std::numeric_limits
std::set 2nd
std::size_t
std::swap
     aaa] [See also swap[std::swap]
     implementation of
     overloading
     partial specialization of
     total specialization of 2nd
std::tr1 [See TR1]
stepping through functions, inlining and
STL
     allocators
     as sublanguage of C++
     containers, swap and
     definition of
     iterator categories in 2nd
Strategy pattern 2nd
string and text utilities, in Boost
strong guarantee, the
Stroustrup, Bjarne 2nd
Stroustrup, Nicholas 2nd
Sutter, Herb 2nd 3rd 4th 5th 6th
swallowing exceptions
swap
     aaa] [See also std::swap[swap]
     calling
     exceptions and
     STL containers and
     when to write
symbols, available in both C and C++