2.7. Conclusion
We're in only the second chapter of the book, and
you've already come a long way. This chapter showed
how the FlashCom communication components encapsulate commonly needed
features such as chat, video recording and playback, bandwidth
control, user configuration, and more. These components implement
much of a FlashCom application's plumbing so you can
create basic applications quickly and then enhance them with
additional features as needed. We already saw how to build a simple
chat room and add audio and video to it.
Now that you have a basic understanding of creating a simple FlashCom
application, we'll explore the technical issues in
more detail. In the next chapter, we cover creating and managing
connections. In subsequent chapters, you'll master
additional topics such as applications and instances, media and data
streams, and the Camera and
Microphone classes. You've
already seen a glimpse of FlashCom's power but the
journey is just beginning.
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