Chapter 3. Managing Connections
Before a Flash movie can exchange audio, video,
and other data with a FlashCom Server application, it must request a
network connection to the server. If an application instance on the
server accepts the connection request, a TCP connection is made
available to both the movie and application instance to use for
ongoing communications. We saw in the preceding chapter that the
SimpleConnect component can create a connection. This chapter covers
connections in more depth, including how to write custom code to
handle various changes in the connection status as well as different
error types.
A network connection can be managed within a Flash movie using a
NetConnection object. This
object's methods are used to request, close, and
monitor the status of a network connection. The
SharedObject and NetStream
classes, as well as Macromedia's communication
components, all depend on access to a
NetConnection object in order to communicate
with the FlashCom Server.
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